A Hat in Time. A Plague Tale: Innocence. A Story About My Uncle.
AR AND VR APPS ON 5G
This solution provides an overview of common components and design patterns used to host game infrastructure on cloud platforms. Video games have evolved over the last several decades into a thriving entertainment business. With the broadband Internet becoming widespread, one of the key factors in the growth of games has been online play. Online play comes in several forms, such as session-based multiplayer matches, massively multiplayer virtual worlds, and intertwined single-player experiences. In the past, games using a client-server model required the purchase and maintenance of dedicated on-premises or co-located servers to run the online infrastructure, something only large studios and publishers could afford. In addition, extensive projections and capacity planning were required to meet customer demand without overspending on fixed hardware. With today's cloud-based compute resources, game developers and publishers of any size can request and receive any resources on demand, avoiding costly up-front monetary outlays and the dangers of over or under provisioning hardware. These components can be hosted on a variety of environments: on-premises, private or public cloud, or even a fully managed solution.
The Microsoft Support Community is currently experiencing some issues. Learn More. We're working hard to restore those posts. In the meantime, if you have an urgent issue, please post again. Was this reply helpful? Yes No. Sorry this didn't help. Thanks for your feedback. Go to my games and applications, installed games, find the game, click "Start" three lines , manage the game, go to save, click "Start" three lines in the save file, delete the save data and select "Delete everywhere" You may need to do this twice until it is saved. May 7, The Microsoft Support Community is currently experiencing some issues.
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